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Rolling buffer

For multi-day campaigns, IndieGTM uses a rolling buffer so you don’t generate 28 days of assets on day one.

Why a rolling buffer exists

  • Keeps costs predictable (credits are consumed when videos are generated)
  • Avoids queue congestion and flaky “mass generation”
  • Lets you iterate: you can upgrade/regenerate the days that matter most

How it works

  1. IndieGTM generates a full plan for the entire campaign duration.
  2. IndieGTM creates daily items for every day (so you can see what’s coming).
  3. Only the next buffer window (commonly the next 2 days) moves forward into asset generation.
  4. As time moves forward, the buffer advances and creates the next set of assets.

What you’ll see in the app

  • Future days: planned (outline ready, assets not produced yet)
  • Buffer days: generating / ready (assets being produced or already available)

If you want to force a different version for a day, use regenerate on that day.