Rolling buffer
For multi-day campaigns, IndieGTM uses a rolling buffer so you don’t generate 28 days of assets on day one.
Why a rolling buffer exists
- Keeps costs predictable (credits are consumed when videos are generated)
- Avoids queue congestion and flaky “mass generation”
- Lets you iterate: you can upgrade/regenerate the days that matter most
How it works
- IndieGTM generates a full plan for the entire campaign duration.
- IndieGTM creates daily items for every day (so you can see what’s coming).
- Only the next buffer window (commonly the next 2 days) moves forward into asset generation.
- As time moves forward, the buffer advances and creates the next set of assets.
What you’ll see in the app
- Future days: planned (outline ready, assets not produced yet)
- Buffer days: generating / ready (assets being produced or already available)
If you want to force a different version for a day, use regenerate on that day.